Jonah Rammer


Concept

Player: Cam
Chronicle: Boiling Waters
Shadowguide: none
Status: PC
Faction: Stygia (Hierarchy)
Circle: Davy Jones' Locker
Concept: Angler
Nature: Survivor
Demeanor: Curmudgeon
Shadow Nature: The Monster
Life: Whaler
Death: Drowning
Regret: Never Saw Riches
Apparent Age: 40
Real Age: 136
Death: 1908


Attributes

Physical: Strength 4 (hearty), Dexterity 3, Stamina 4 (robust)
Social: Charisma 2, Manipulation 2, Appearance 2
Mental: Perception 2, Intelligence 3, Wits 3


Abilities

Talents: Alertness 2, Athletics 1, Awareness 2, Brawl 3, Dodge 3, Intimidation 3, Leadership 1, Throwing 3
Skills: Boating 4 (storms), Firearms 2, Meditation 2, Melee 3, Stealth 1
Knowledge: Cosmology 3, Culture 1, Enigmas 1, Faerie Lore 1, Medicine 1, Navigation 2, Occult 3, Stygia Lore 2


Advantages

Arcanoi: Argos 3, Inhabit 4, Moliate 4, Outrage 4
Alternate Arts: Inhabit: 1) Lightning’s Bite; 2) Flawsight; 3) Sympathy; 4) Shadow Weapon
Arcanoi Basic Abilities: Argos) Orienteering; Inhabit) Shellride; Moliate) Shapesense; Outrage) Leap of Rage
Backgrounds: Eidolon 2, Haunt 2, Notoriety 1, Relics 4, Wealth 4
Passions: Build His Afterlife Wealth Up More (lust) 4, Hunt Down Whistimmu (excitement) 4, Discover a Stronger Purpose to his Afterlife (boredom) 3
Fetters: Wrecked Ship 5, Rusty Harpoon 3, Empty Gin Bottle 3
Willpower: 7
Corpus: 10
Merits: Iron Grip (1), Perfect Balance (3)
Flaws: Addiction: alcohol (1), Anachronism (2), Vainglorious (1)


Miscellaneous Notes

Relics: Harpoon, Orca Jaws, Rope, Colt 1851 Navy
Banality (unusable): 7
Creativity: 6
Derangements: none


The Shadow

Angst: 7/0
Dark Passions: Hunt Down Anything that Bothers Him (bloodlust) 5, Sail Headlong into the Depths of the Tempest (despair) 3
Thorns: Dark Allies (1), Devil’s Dare (7), Tainted Relic: pistol (3), Trick of the Light (3)


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Grab Punch, Head Butt, Heel Stamp, Lariat, Pin, Throw, Two-Fisted Smash
Special Maneuvers (Dodge): Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Breakfall, Jump
Special Maneuvers (Melee): Fleche, Great Blow, Parry, Slash, Sweep, Thrust
Combinations (unarmed): Grab Punch/Head Butt/Throw; Disarm/Two-Fisted Smash/Lariat
Combinations (armed): Slash/Slash/Fleche; Thrust/Sweep/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Javelin, Thrown Blades, Thrown Weapons
Firearms Techniques: Archaic, Handguns, Rifles, Shotguns
Common Weapons: Harpoon (Diff. 6, Dmg: +3, Accur. +1, Conceal: N; relic), Colt 1851 Navy (Diff. 7, Dmg: 5, Rate: 1, Clip: 6, Range: 20, Concealment: J, Ammo: archaic; relic)
Armor: Moliation (+1 soak)

Experience Points:
Shadow Experience:


Personality
What is this?

Career Class: Worker
Drive: Aggressive
Social Activity: Deviant
Long Term Goals: 1) Get back on the Sea; 2) Bring down some mighty Plasmic beast for eternal fame
Short Term Goals: 1) Stock up a booze collection; 2) Learn more secrets of the local Tempest and Shadowlands
Religion: Christianity
Politics: Autocracy
Sex: Heterosexual/Monogamous
Traits: Isolated, Cynical, Brutish, Archaic, Salty, Malicious, Driven, Wily
Additional Notes: none

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